Version: 1.5.8 Size: 595 KB Required: Android 1.6 and up Release time: 2012-09-02
Overview:
My Boy! is a super fast emulator to run GameBoy Advance games on the broadest range of Android devices, from very low-end phones to modern tablets. It does more than just emulating the full system.
*** CHEATS ACTUALLY WORKS! If you can't get a cheat to work, please take a look at the FAQ on our website.
• Fastest emulation. Easily get to 60 FPS without frame skips on medium-end devices.
• Excellent game compatibility. Run 90%~95% of games without a problem.
• Fast and complete video emulation (alpha blending, fading, mosaic, etc)
• High-level BIOS emulation. No BIOS file needed.
• Enter multilined GameShark/CodeBreaker cheat codes and enable/disable them on the fly while the game is running.
• IPS/UPS ROM patching
• OpenGL rendering backend, as well as normal rendering on devices without a GPU.
• Fast-forward to skip long stories, as well as slow down games to get past a level you cannot in normal speed.
• Save games at any time with screenshot
• Configurable on-screen keypad (multi-touch requires Android 2.0 or later)
• External controllers support, through either the Android native way or input method.
• Well-designed user interface. Seamlessly integrated with the latest Android.
• Create and switch to different key mapping profiles.
• Create shortcuts to easily launch your favorite games from your desktop.
No games are included with this app and you need to obtain yours in a legal way. Place them onto your SD card, and browse to them from within the app.
LEGAL: This product is not affiliated with, nor authorized, endorsed or licensed in any way by Nintendo Corporation, its affiliates or subsidiaries.
*** Unlike many others, we are the actual core developers. Your reported bugs will most likely get fixed very soon!
What's in this version:
• Fixed out-of-sync bug for remote linking.
• Fixed a minor layer rendering bug.
Previous version:
• [core] Fixed very large obj displaying across bottom.
• [core] Fixed sprites rendering cycles for a series of games.
• [core] Fixed a tile rendering bug.
• [core] Fixed an interrupt handling bug.
• [core] Fixed a window clipping bug.
• Truncate game file to 32M if it is too large, instead of showing error upon loading.
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